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VR systems for procedural training, based on special purpose computer image generators Aksai (1985) and Albatross (1988) and on Wondows based PCs (1994) were developed. They were intended for briefing, basic preliminary training and complete training of military pilots and cosmonauts, Since 1990 one of them was used for "Mir" docking simulator trainer at Gagarin Cosmonaut Training Center. Currently, it has been upgraded and is used for an International Space Station docking simulator-trianer.
We created the first in the country PC based real-time 3D renderer (1993) based on proprietary algorithms which did not require hardaware acceleration and reached peak performance of 40000 polygons/sec on 486/33 DOS VGA (almost at the same time as Canon Research Europe UK did). It was used for VR modeling of the interior and on-board equipment of "Priroda" ("Nature") and "Spectr" modules of MIR space station (1996), to help NASA astronauts get aquainted with "Mir".
In partnership with the Siberian Transport Univercity we developed a complex simulatior trainer for railway classification hump operators. It includes multi-channel visualization system, physical modelling system and emergency situation modeling sysem. The trianer helps to reduce chance of an operator error which could come to be extremely costly in real life. To date, 18 unique trianing complexes have been designed and installed.
Hard Truck (King of The Road, Rig'n'Roll) game series. The last game was out in 2010. Hard Truck 2 (2001) was rated by Next-gen.biz portal as one of the THE TOP 100 PC GAMES OF THE 21ST CENTURY. 2 500 000 copies of Hard Truck 2 were sold, and it is still selling!